A downloadable game

Hypnosis

Game Created by:

GABZ, RYAN AND THOMAS

Description: 

Ash wakes up inside a cave and is met by Morpheus, the God of Dreams. Morpheus the God of Dreams will guide Ash through the journey.
Morpheus explains that, Hypnos the God of Sleep and father of Morpheus is the antagonist of the game. Has put the world into an everlasting slumber and Ash will need to collect these relics at the end of each level to restore the consciousness to the world. Morpheus guides you throughout each level with learning new mechanics etc.

Controls:

WASD or arrow keys to move left and right

Space key to jump

 After Pre - alpha build.

Please give feedback on any bugs and general gameplay/ideas to add in further development.

CURRENT KNOWN BUGS/PROBLEMS:

  •  The player's animation for jumping to idle then running, makes the player slide.
  • The Jump height may change in different places.
  • Seeing through small gaps in the walls due to render distance.

Social Media:

  • Instagram: grt.media1
  • Twitter: GRT.Media1
  • Discord: GRT Media

Download

Download
Pre Alpha Version 2.3.zip

Comments

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The design as a whole is really nice and I love the narrative idea. The character fits in with the theme really well and it's fun to play as a whole. I really liked the white moving wall areas and the waterfall particle system as well as the lighting in the stone cave at the end and the spiked deadzones work really well with the aesthetic 

- The lighting needs a bit of adjustment in some places, on the bridge it was hard to see the gaps and I slipped a few times, in the first cave it just needed some lights throughout it to make it easier to see where you're going

- The wall climb needs something to indicate that that's what you need to do to progress

- In the first cave there's an issue with the capsule collider so your legs go into the ground 

- The lift animation makes the player move in the opposite directions and there could be an indication for how to use the lift in the game 

- I found the jump height to be really high throughout the game 

- Some gems can't be collected 

Really looking forward to play the final version :)

level design of the game looks really cool and fun and the character looks great, lift system also works really well, however towards the cave area, lighting would need a bit of work as it can be hard to see where you are going sometimes and sometimes gems were not picking up

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I really liked the aesthetics of the game. The game's level design is simply incredible. I really like the outlook of the platform, the way it goes up and down. The spawning of wood gives a great effect as you walk into the trigger. The animated obstacle in the cave looks really nice and gives a feeling of fun to dodge However, I am aware that it is a Pre-Alpha release, but there are some issues as well as ideas for further development. They are as followed:

-The lighting in general, emphasize more on the bridge, as  I slipped down because I didn't see the missing slab when I initially walked on the bridge.

 -Tress in the background looks too poly when comparing it to the level itself.

-The animated obstacle in the cave should have a box collider as the player can go through it.

-There should be a narrative element around the cave area, so the player knows that they have to climb up

-Dead Zone needs to be extended, as I was able to walk even though the level ended.

-Assets in the cave should have a box collider so the player does not go into it.

-I suggest adding arrows or any other elements which can guide you throughout the cave,

-Was unable to collect a few gems.

-You should add a few box colliders in the cave so the player does not go through stuff, as the level in the cave looks a little confusing.

Overall, the level design looks amazing, especially at the start of the level. The character of the game suits the theme, as well as the model itself, looks really fantastic. Look forward to playing the final version.